Back Story



Seraphina “The Vipress”
Race: Succubus (Shapechanger)
Class: Sorcerer (Level 12)
Alignment: Chaotic Neutral
Age: Appears mid-30s (true age unknown)
Pronouns: She/Her
Occupation: Mafia Leader, Nightclub Owner, Sorcerer, Former Enslaved Harem Mistress
Location: Gothika City
Affiliations: The Snake Pit, The Vipress Syndicate
Appearance:
Seraphina is the embodiment of dangerous beauty—tall, poised, with hypnotic violet eyes and midnight-black hair cascading down her back in soft waves. Her skin shimmers faintly with an unnatural, porcelain perfection. She carries herself with magnetic confidence, every step deliberate, every word carefully chosen. When her succubus nature shines through, black wings with a violet sheen and curling horns frame her figure, but she often hides this behind illusion magic. A golden magical tattoo in the shape of a star marks her forehead—a remnant of her time under Valas’ control.
Personality:
Seraphina is fiercely intelligent, calculating, and deeply protective of those she considers her own. She is neither hero nor villain: her choices are driven by survival, freedom, and a deep desire to protect the people who suffered alongside her. While she exudes sensuality and charm, there’s a razor’s edge beneath the surface—her wrath is cold, controlled, and devastating when provoked.
Despite her dark past, she is capable of profound love and loyalty, especially toward Anwir “Annie” Laurent, her first and closest friend, and Rorak Sullivan, her right-hand man. She is also known for her sharp wit, dry humor, and strategic mind, making her both an influential figure in Gothika’s underworld and a key player in the fight against corruption.
Backstory:
Born in the Underdark, Seraphina was kidnapped by Valas, the tyrannical Drow lord who sought to breed powerful magical offspring. Valas placed her in charge of his harem—a prison of enslaved magical beings, including Drow, succubi, incubi, and others. Trained to manage, manipulate, and control others, Seraphina outwardly played her role while secretly sowing the seeds of rebellion.
With the help of Annie, who became her right-hand and closest confidant, Seraphina led a daring escape, freeing over 300 enslaved beings. Fleeing to the surface, they found sanctuary in the island city of Gothika, where Seraphina reinvented herself as The Vipress, the enigmatic owner of The Snake Pit—a luxurious nightclub and brothel where her former harem now work by choice, living safely under her protection.
Her empire is more than a business: it’s a shield for the vulnerable, a home for the broken, and a weapon against those who would see them enslaved again.
Plot Role:
In the current storyline, Seraphina was framed by Dr. Richard Moore for introducing the dangerous magical drug Rize into the city. She was sentenced to the Dreadmoor Institute for the Criminally Insane, where Moore secretly began experimenting on her with the drug, seeking to unlock and manipulate her powers.
The players, under secret orders from Trixie LaFlure, infiltrated the Institute and rescued her, only to discover the larger conspiracy involving Chancellor Valeria Hawthorne, the collapse of Sun City, and the looming war between the heavens and the depths of the Underdark.
Powers & Abilities:
Sorcerer Spellcasting (Level 12)
Signature Spells:
Greater Invisibility, Seeming, Mass Suggestion, Hold Monster, Globe of Invulnerability, Summon Draconic Spirit, Circle of Death.
Illusions & Mind Control: Master of manipulation through both charm and magic.
Magical Tattoos: Can create living tattoos imbued with enchantments—Annie carries two such tattoos, including one that allows her to check on his wellbeing across distances.
Shapeshifting: Can change her appearance at will, though she rarely hides her true form unless necessary.
Relationships:
Anwir “Annie” Laurent: Her protégé, closest friend, and secret love. She trained him in both survival and magic in the Underdark, and their bond is unbreakable.
Rorak Sullivan: Loyal enforcer and bodyguard within her organization.
Mollee Mae Malaney: Her elusive spy, used for gathering high-level intelligence.
Girth: Head of security at The Snake Pit.
The Players: Initially hired to break her out, she has since become an uneasy ally and source of underworld knowledge.
Current Status:
Seraphina has been freed from the Institute but is still dealing with the physical and magical after-effects of Rize. As The Flare approaches—a celestial event with ominous portents—she remains central to the city’s tangled web of politics, magic, and revolution. Her path is uncertain: she could rise as a powerful ally or fall victim once more to the forces that seek to control her.

Mollee Mae Malaney
The Mole

Rorak Sullivan
Right Hand Man

Girth Striker
Head of Security/ General Manager at The Snake Pit