Gothika
Gothika is a completely self-sustained island city. Think New York in the 1950’s minus the sexism. There is a large mountain range to the north called The Thrazhûl Mountains (that means Breasts in Dwarvish cause the mountains kinda look like boobs lol). People do live in the mountains, mostly a large native settlement of dwarves, but there are also ski resorts and a lot of tourism up there. There is a large dense forest at the bottom of the mountains that stretches along the west coast of the island. Hidden in the forest is Dreadmoor Institute for the Criminally Insane, more commonly known to everyone as The Institute. Everyone has heard the rumors of the horrific scientific and medical experiments done to the inmates there, but all they are is rumors. No one seems to know what goes on within the walls of their compound. Even the staff live onsite and rarely are they seen in the city.
At the base of the mountains cutting through the whole island is the Rasnin River, which has a very fast current and is not safe to swim in, though it does have a very lively family of beavers that will sometimes preform acrobatics for treats if you catch them on a good day.
To the North-East of the island is a large port called Nid Môr Harbor where all of the islands import come through. Some exports do go out, mostly what the Dwarves mine in the mountains and obviously they trade largely in seafood.
Opula Grove
This neighborhood is where all the rich people live in large estates with gorgeous views and live in staff. Everyone who is anyone in Gothika lives in Opula Grove. The estates are spaced widely apart, and there is a golf course.
Elysia Park
This is where the vast majority of the middle class lives in Apartments and condos but there are a few neighborhoods with row style housing. In the middle of this area is a large park with the Temple of Oz Alta. The schools are located here, as well as Bodegas and smaller grocery stores, coffee shops, yoga studios, and things like that. This area is mostly residential though. The Zoo is also here.
The Mercurius District
This is where the university and Tech schools are, as well as the Library, all of the night clubs, and restaurants. It’s the very heart of the city and represents the nightlife. A lot of young people live in this section of the city. Oz Alta Arena is also located here. Gothika’s rugby team is currently ranked #4 in the world!
Gloomrak Hills
Located at the foot of the mountains on the edge of the Rasnin River, is the slums of the city where the poorest of society live below the poverty line in condemned buildings. This is where you will find trouble if you’re looking for it. The old cemetery is located in this part of the city. There is a moving market place called The Salt Exchange where you can find any number of seedy characters and buy just about anything you can imagine, most of which is highly illegal.
Chancellor Valeria Hawthorne
Chancellor Valeria Hawthorne
“A Brighter Future for All of Gothika”
Valeria Hawthorne has served as Chancellor of Gothika for over a decade, earning a reputation as a compassionate, forward-thinking leader dedicated to the prosperity and well-being of all citizens. Born and raised in the heart of Gothika’s Mercurius District, Chancellor Hawthorne has always believed in the transformative power of community, innovation, and unity.
A proud member of the Fae community, Valeria’s unique heritage has long inspired her work to bridge divides between magical and non-magical residents, ensuring Gothika remains a beacon of inclusion and progress.
Chancellor Hawthorne is married to Isolde Vance-Hawthorne, a renowned playwright and theater director in Gothika’s thriving arts scene. Together, they are raising their three children—Auren, 15; Maribel, 11; and Silas, 7—in the Elysia Park neighborhood, where the family is often seen enjoying local festivals, community markets, and public performances.
Throughout her tenure, Valeria has championed key initiatives to improve education, expand public transportation, and protect the city’s treasured natural landscapes, including the Thrazhûl Mountains and the Rasnin River. She is particularly beloved for her hands-on approach, regularly visiting schools, hospitals, and community centers to hear directly from the people of Gothika.
Her leadership style is known for its warmth, integrity, and collaborative spirit—qualities that have made her one of the most trusted public figures in Gothika’s history.
“I believe in a Gothika where every voice is heard, every child is given the tools to thrive, and every street, from the heights of Opula Grove to the heart of Gloomrak Hills, shines with the light of possibility.”
— Chancellor Valeria Hawthorne
The Committee
Bramble Jean
Bramble Jean
⚖️ Director of Civic Relations & Public Affairs
Oversees Gothika’s public messaging, propaganda, and civic events.
Manages relations between the Committee and the guilds/neighborhood councils.
Makes Bramble the face of the Committee — perfect for someone who thrives on image and manipulation.
“The Gilded Gnome. The Smile Behind the Knife.”
Committee Member of Gothika
Bramble Jean has long been regarded as one of Gothika’s most charismatic and reliable public servants. A proud son of the legendary Willa Jean, Bramble has carried forward his family’s legacy of community leadership while forging his own reputation as a tireless advocate for unity, stability, and progress.
Known across the city as a devoted husband and father, Bramble’s story embodies the heart of Gothikan values. His marriage to Mimsy Goldwick united two of the city’s most respected families, while the adoption of his son Kaladin demonstrated his commitment to compassion, inclusion, and the belief that every child deserves a place to belong.
As a member of the Committee, Bramble is celebrated for his eloquence, diplomacy, and ability to find common ground in even the most divisive debates. Behind his ever-present smile lies a sharp political mind, one that has guided Gothika through some of its most turbulent years.
From his earliest days working within the city’s guild system to his current role shaping Gothika’s future, Bramble Jean has built a reputation not only as a politician but as a symbol of resilience. To many, he represents the face of stability in uncertain times — a reminder that, even as the world shifts, Gothika’s values endure.
Dr. Richard Moore
Dr. Richard Moore
“Innovation. Progress. Powering Gothika Forward.”
Dr. Richard Moore has served on The Committee of Gothika for nearly fifteen years, earning a reputation as one of the city’s foremost minds in medical innovation and public health policy. A highly decorated physician, researcher, and strategist, Dr. Moore has been instrumental in advancing Gothika’s healthcare infrastructure, overseeing the city’s response to magical contagions, public safety crises, and cutting-edge pharmaceutical development.
Raised in Industrion Landing, Dr. Moore’s fascination with the boundary between magic and science began at an early age. He holds multiple degrees from Oz Alta University, including an advanced degree in Experimental Medicine—a field in which he remains an active contributor. He has published numerous papers on the enhancement of magical abilities through alchemical means, though some of his theories have been described as controversial in academic circles.
A frequent guest speaker at forums on urban safety, biomedical progress, and behavioral reform, Dr. Moore is known for his sharp intellect, decisive leadership, and unwavering belief that the ends often justify the means when it comes to safeguarding the future of Gothika.
Dr. Moore is unmarried and lives in a private estate on the outskirts of Opula Grove. In interviews, he has expressed that his work leaves little time for personal pursuits, though he is an avid collector of rare tomes and antiquities, some of which are rumored to date back to the earliest magical civilizations.
Despite his polished exterior, some citizens have questioned Dr. Moore’s growing influence in city affairs, citing concerns about transparency, human rights, and his longstanding ties to the leadership of Dreadmoor Institute. Nevertheless, his supporters hail him as a visionary dedicated to keeping Gothika on the cutting edge of progress—no matter the cost.
“There is no advancement without risk. To build a stronger Gothika, we must be willing to ask the difficult questions—and take the necessary actions others shy away from.”
— Committee Member Dr. Richard Moore
Hugo Gogswaller
Commander Hugo Gogswaller
“Strength. Loyalty. Order.”
Commander Hugo Gogswaller has dedicated his life to the defense of Gothika and the protection of its people. As Commander of the Military, he oversees the city’s standing army, its defensive fortifications, and all strategic operations that safeguard Gothika from external threats. Known as the backbone of the city’s security infrastructure, Hugo embodies the principles of discipline, loyalty, and resilience.
Born and raised in Gloomrak Hills, Hugo’s rise through the ranks is often described as the embodiment of the “Gothikan Dream.” Enlisting as a young recruit, he quickly distinguished himself through tactical brilliance, unshakable composure under fire, and a relentless commitment to the greater good. Today, he commands with a firm but fair hand, respected not only for his battlefield expertise but also for his habit of personally training new recruits — instilling in them the same sense of duty that has defined his career.
Though respected for his strength, Hugo is also marked by quiet tragedy. Briefly married in his youth, he lost both his wife and infant daughter under mysterious circumstances. He has since remained a bachelor, pouring his energy into his service and his soldiers.
Hugo resides in Industrion Landing, though he is rarely at home, dividing his time between the training fields, the capital barracks, and strategic councils. In his rare moments of leisure, he enjoys strategy games, sparring, and the occasional wager on Gothika’s underground fight circuit — though he is quick to point out that discipline, not chance, is what wins battles.
Highly respected by the public and his peers alike, Hugo Gogswaller is regarded as the personification of Gothika’s resilience — a steady hand in turbulent times, and a reminder that true strength lies in loyalty to one’s people.
“A city is only as strong as its people, and the people can only thrive when they feel safe. I have given my life to that cause and will continue to do so until my last breath.”
— Commander Hugo Gogswaller
Zemenar Stibbons
Zemenar Stibbons
“Justice Is the Foundation of Civilization.”
Zemenar Stibbons has served on The Committee of Gothika for over fifteen years as the city’s Chief Legal Advisor and foremost authority on law, governance, and constitutional reform. A Fire Genasi Paladin devoted to the ideals of justice and order, Zemenar has dedicated his life to ensuring that the laws of Gothika protect both its people and its future.
Born in the bustling Mercurius District, Zemenar pursued studies in both arcane law and civil governance at Oz Alta University, where he graduated with highest honors. Before joining the Committee, he built a storied career as a prosecutor and legal scholar, known for his sharp mind, unshakable ethics, and deep understanding of the complexities that arise when magic and law intersect.
Zemenar is married to Elvie Stibbons, a beloved figure in Elysia Park known for her warmth, sharp wit, and leadership of one of Gothika’s most popular literary societies. Though the couple has no children, they are deeply woven into the social fabric of the city, often hosting lively gatherings that bring together Gothika’s brightest minds for discussions on ethics, literature, and philosophy.
Within the Committee, Zemenar serves as the moral compass and legal backbone, carefully weighing every decision against the city’s legal code and its greater good. He is a passionate advocate for civil liberties, judicial integrity, and the ethical use of magic—causes he has championed consistently, even when they placed him at odds with more politically motivated members of the Committee.
Though he is widely respected for his unwavering principles, some whisper that Zemenar’s strict adherence to the law may one day be his greatest vulnerability in a city where shadows often move faster than justice.
“The law is not merely ink on parchment—it is the soul of a city. It must be tended, defended, and honored, or we risk becoming something less than civilized.”
— Committee Member Zemenar Stibbons
Mafalda Hubble
Mafalda Hubble
“Our Future Is Written by Those Who Remember Our Past.”
Mafalda Hubble has served on The Committee of Gothika for nearly two decades, earning a reputation as the city’s chief historian, cultural advisor, and guardian of its legacy. Known for her sharp intellect, impeccable memory, and deep love of storytelling, Mafalda plays a vital role in preserving Gothika’s rich history while guiding its path forward.
Raised in Elysia Park in a family of librarians and scribes, Mafalda’s lifelong fascination with history, myth, and the magical origins of the city led her to pursue advanced studies in Historical Magic and Political Anthropology at Oz Alta University. Before joining the Committee, she served as Curator of the Gothika Historical Archives, where she became one of the foremost experts on the city’s founding, its ancient magical traditions, and the often-forgotten lessons of its past.
Though Mafalda is married to her work, she shares her home with two spirited cats—Fig and Maple—and a personal library rumored to hold books so rare even the city’s oldest scholars have never seen them.
Within the Committee, Mafalda is often the voice of perspective, reminding her colleagues that every decision echoes through time. She is a careful advisor who encourages moderation, empathy, and an understanding of the stories behind every law and every citizen.
“We are not just the sum of our choices today—we are the living continuation of every story that came before us. We owe it to Gothika to remember, and to act with wisdom.”
— Committee Member Mafalda Hubble
The Council
Ganon Deepak
Barbarian Guild
Councilor Ganon Deepak
Representative of the Barbarian Guild
“Power Is the Birthright of the Strong.”
Councilor Ganon Deepak represents the Barbarian Guild and serves as Commander of the City Guard, Gothika’s primary law enforcement body. From patrol officers in Elysia Park to riot suppression in Industrion Landing, the Guard is responsible for keeping order on the streets, and Ganon is its loudest, fiercest champion.
Originally from the Saltstone Highlands near the Thrazhûl Mountains, Ganon rose from mercenary to gladiator to councilor in meteoric fashion. His fiery rhetoric and unapologetic belief in magical supremacy have made him a divisive figure: beloved by some for his promises of strength and tradition, reviled by others for his calls to crack down on “weakness” and Dud rights.
A widower with no children, Ganon lives in Industrion Landing in a well-guarded estate, funded by powerful backers who share his vision of a harsher, more disciplined Gothika. On the Council, his voice consistently favors aggressive policing, expanded guard powers, and prioritizing strength over compromise.
For his supporters, Ganon Deepak is a protector of tradition. For his critics, he is a dangerous reminder of a city that once sought order through oppression.
“Gothika was built by magic. It will be kept by magic. And if those without it think they can lead us, they will learn how quickly walls crumble when built on weakness.”
— Councilor Ganon Deepak
Puck Springborn
Bard Guild
Councilor Puck Springborn
Representative of the Bard Guild
“Life Is the Greatest Performance of All.”
Puck Springborn serves as the Councilor representing the Bard Guild, a position he has held for nearly a decade with his signature charm, wit, and theatrical flair. A High Elf of considerable magical talent and even more considerable social prowess, Puck is as likely to be found headlining a gala as he is debating policy—though few can say for sure which role he takes more seriously.
Raised among the aristocratic circles of Opula Grove, Puck was a prodigy of music, illusion, and the arcane arts from a young age. His ascent to the leadership of the Bard Guild was less a political campaign and more a natural consequence of his magnetic personality and uncanny ability to win over even his fiercest critics. Known for his exuberant lifestyle, ever-changing lovers, and decadent parties, Puck is both adored and scandalized by the citizens of Gothika in equal measure.
Despite his seemingly frivolous exterior, those who dismiss Puck as shallow quickly discover a sharp mind and an unshakable belief in freedom, self-expression, and the protection of the arts and marginalized communities. He has been an outspoken advocate for non-magical rights, anti-censorship laws, and increased funding for Gothika’s struggling arts institutions, often clashing with more conservative members of the Council.
Puck is famously unmarried—by choice—and once quipped in an interview, “Monogamy is an excellent theme for a ballad, but a poor choice for an actual life.” His affairs, both magical and romantic, are the subject of near-constant gossip columns, though Puck seems to relish the attention.
A classic case of chaotic good, Puck Springborn’s loyalty lies not with any one faction or ideology, but with the people of Gothika—especially those whose voices are too often drowned out by power and tradition.
“We are here but for a moment, darlings—so let us live boldly, speak loudly, and never forget that every life is a story worth telling.”
— Councilor Puck Springborn
Judon Farule
Cleric Guild
Councilor Judon Farule
Representative of the Cleric Guild
“Compassion Is Strength. Kindness Is Power.”
Councilor Judon Farule represents the Cleric Guild on The Council of Gothika and has become one of the most beloved and trusted figures in the city’s government. A Human cleric devoted to both healing magic and human rights, Judon is widely regarded as the moral heart of the Council, tirelessly advocating for the rights of Duds—Gothika’s non-magical citizens—who have long been marginalized in the city’s outdated political system.
Born and raised in Elysia Park, Judon comes from humble beginnings as the eldest of ten children in a close-knit, working-class family. His natural talent for healing and his fierce belief in fairness led him to rise through the ranks of the Cleric Guild, eventually earning him the guild’s highest honor: the seat on the Council.
Judon is married to Liora Farule, a healer in her own right, and together they have raised twelve children—a sprawling, joyful family that Judon often refers to as his “greatest accomplishment.” He is also a grandfather many times over and is known for bringing baked goods to council meetings, much to the bemusement of his more severe colleagues.
Within the Council, Judon is the loudest voice for equality, championing legislation to protect Duds, expand public healthcare, and regulate dangerous magical experimentation. He has been one of the few willing to speak openly against shadowy practices linked to institutions like Dreadmoor Institute, though his calls for oversight are often dismissed by more powerful or corrupt members.
Respected across political lines, Judon embodies the ideal of service over self-interest, though some fear his refusal to play political games may leave him vulnerable in the darker corners of Gothika’s government.
“A society is not judged by the strength of its magic but by how it treats those without it. I will never stop fighting for those who have been silenced, sidelined, or forgotten.”
— Councilor Judon Farule
Cosmin Vic
Druid Guild
Councilor Cosmin Vic
Representative of the Druid Guild
“A world is not judged by how it treats its people, but by how it honors the voices of those who came before.”
Councilor Cosmin Vic represents the Druid Guild on The Council of Gothika, where he serves as Director of Cultural and Sacred Lands. In this role, Cosmin safeguards the city’s most ancient legacies: archeological sites, ancestral temples, tribal lands, sacred groves, and historical landmarks that predate Gothika’s rise. A Blackscale Dragonborn with deep emerald eyes and an unwavering calm, Cosmin embodies the philosophy that strength is best used to protect, not to dominate.
Born centuries ago in the shadow of the Thrazhûl Mountains, Cosmin has lived long enough to see empires rise and fall, and he remains one of the Council’s most respected voices for tradition and balance. To him, the stones of old temples and the echoes of ancestral voices are not relics, but living testaments that must be preserved against greed and forgetfulness.
Cosmin and his husband, Merrick Vic, live together on a sprawling sanctuary ranch along the northern mountains, where they raise and rehabilitate endangered magical beasts — Moon Elk with glowing antlers said to bring dreams, phantom-like Glimmerhounds, Zephyr Griffins that control the wind, and a quarrelsome herd of Pygmy Pseudodragons. For Cosmin, protecting these creatures is not separate from his Council duties, but part of the same mission: preserving what is rare, sacred, and irreplaceable.
Known for his serene demeanor, impeccable manners, and total disinterest in political theater, Cosmin is often underestimated by more ruthless members of the Council. But those who treat history lightly quickly learn that his patience is not weakness — it is resolve.
“Harmony cannot be legislated into existence. It must be remembered, tended, and defended — with the courage to protect what cannot protect itself.”
— Councilor Cosmin Vic
Tiburtius Akmal
Fighters Guild
Councilor Tiburtius Akmal
Representative of the Fighter Guild
“Strength is valuable. Influence is priceless.”
Councilor Tiburtius Akmal represents the Fighter Guild and oversees Gothika’s Recruitment and Military Contracts Office, managing the flow of new blood into the army and City Guard. From recruitment drives in rural villages to lucrative contracts with mercenary companies, Tiburtius ensures the city never runs short of fighters.
A silver-furred Tabaxi with a voice like silk and a smirk that suggests he always knows more than he says, Tiburtius is as much a politician as a warrior. Publicly, he champions “lawful combat,” supporting regulated arenas and pushing to close illegal fight pits. Privately, he is rumored to profit handsomely from the very underground circuits he condemns, his sharp instincts making him a shadowy kingpin in Gothika’s fight scene.
Living in a penthouse in Industrion Landing, Tiburtius surrounds himself with art, luxury, and high-profile lovers, cultivating an image of effortless success. To his allies, he is a shrewd broker of influence. To his enemies, he is a self-serving manipulator who values survival above loyalty.
For Tiburtius Akmal, the battlefield is not fought with swords alone — it is won with contracts, reputations, and debts.
“Everyone has a price. The only question is whether you’re cheap or expensive.”
— Councilor Tiburtius Akmal
Otto Skender
Monk Guild
Councilor Otto Skender
Representative of the Monk Guild
“Peace without discipline is an illusion.”
Councilor Otto Skender represents the Monk Guild on The Council of Gothika, bringing a grounded but unconventional presence to the city’s political landscape. A Bugbear known for his towering stature, calm demeanor, and deep wisdom, Otto embodies the balance between ferocity and stillness that defines the Monk tradition.
Born in the remote mountain monastery of Stonewake Hollow, Otto trained in the ancient practices of elemental balance, martial discipline, and meditative focus before rising to lead the Monk Guild. Unlike many of his fellow councilors, Otto prefers action over rhetoric, often speaking only when necessary but wielding considerable influence when he does.
Within the government, Otto serves as Gothika’s Ethics and Conduct Officer, overseeing matters of internal investigations, corruption charges, and ethical compliance—a role sorely needed in a city rife with backroom deals and shady alliances. While some councilors scoff at this position as symbolic, Otto’s quiet, unshakable presence and refusal to be swayed by politics have made him a respected, if occasionally feared, figure.
Otto’s personal life is as unorthodox as his path to power. He lives in a polyamorous “pack” household with three others:
- His long-time partner Lessa Virelle, a charismatic Half-Elf bard and successful performance artist,
- Bram Thorne, a gentle-hearted Firbolg healer who runs a free clinic in Gloomrak Hills,
- And Korrin Hallowfall, a moody but brilliant Tiefling alchemist with ties to the Mercurius District’s underground potion markets.
The four share a deep emotional bond, living together in a sprawling converted temple just outside the city limits, where they host meditation retreats, rescue magical animals, and lead self-defense workshops for vulnerable communities.
Otto is Neutral Good at heart—committed to personal freedom, justice, and the idea that actions speak louder than positions. While he prefers to remain outside the power games of the Committee, he is no fool and has been quietly gathering information on those he suspects of corruption—especially those tied to the growing Rize crisis.
“Stillness is not weakness. Mercy is not softness. But when the time comes to act, we must act with clarity—and with force.”
— Councilor Otto Skender
Akiba Alviss
Paladin Guild
Councilor Akiba Alviss
Representative of the Paladin Guild
“Honor is not a title. It is how we rise each day, and how we are remembered when we fall.”
Councilor Akiba Alviss represents the Paladin Guild and serves as Gothika’s Defense Ethics Liaison, the city’s chief oversight officer for military and policing conduct. In this role, Akiba ensures that the City Guard and Military operate within both the letter and spirit of the law, conducting inquiries into misconduct and demanding accountability when power oversteps.
Raised in Elysia Park and trained from an early age in both martial combat and divine magic, Akiba rose quickly through the Paladin Guild, her incorruptible integrity setting her apart. Known for her discipline, sharp intellect, and calm but commanding presence, she is respected across Gothika for her refusal to bend to political pressure.
Outside the council chamber, Akiba lives with her longtime girlfriend, Josie Devoe, a political aide and avid reader. Their modest home is a rare place of warmth and privacy, a stark contrast to the weight of her public duties.
Admired by the public but often isolated within government, Akiba Alviss remains one of the few truly incorruptible voices in Gothika. To her, justice is not an abstract principle, but a daily discipline — one that must be defended, no matter the cost.
“The path of righteousness is rarely easy, but I would rather walk it alone than lose myself to the shortcuts of power.”
— Councilor Akiba Alviss
Chibuike Markos
Ranger Guild
Councilor Chibuike Markos
Representative of the Ranger Guild
“The wild teaches one lesson above all: only the ruthless survive.”
Councilor Chibuike Markos serves as the head of the Ranger Guild on The Council of Gothika, where she has built a reputation as a sharp-minded strategist with an unsettling calm. A Hobgoblin known for her keen instincts, subtle charm, and steely resolve, Chibuike is one of the more enigmatic figures in Gothika’s political sphere.
Raised in the outlands beyond the Thrazhûl Mountains, Chibuike honed her survival skills from an early age, learning the harsh truths of both nature and politics. Her ascent to power within the Ranger Guild was methodical and relentless—qualities she has brought with her into the halls of government.
Within the Council, Chibuike serves as the Director of Land and Resource Management, overseeing decisions related to hunting rights, protected lands, magical creature regulation, and natural resource exploitation. On the surface, she presents herself as a pragmatic conservationist. Behind closed doors, however, Chibuike is deeply corrupt, leveraging her position to broker illegal poaching operations, black market exotic creature trades, and resource deals that benefit Gothika’s wealthiest elites.
Her ability to maintain a composed, almost disarming demeanor has kept her from suspicion—most see her as an efficient, no-nonsense administrator with little interest in the city’s messier politics. In truth, Chibuike is a quiet manipulator, careful to keep her hands clean while others carry out her darker agendas.
She is unmarried, highly private, and rumored to have ties to The Salt Exchange and other underworld operations. Some whisper that she has begun to collaborate with factions linked to the Rize epidemic, though no formal evidence has surfaced.
“Civilization is just another kind of wilderness. The predators are simply better dressed.”
— Councilor Chibuike Markos
Coilean Beahthram
Rogue Guild
Councilor Coilean Beahthram
Representative of the Rogue Guild
“The rules exist for those too small to slip between them.”
Councilor Coilean Beahthram represents the Rogue Guild on The Council of Gothika, a position she has held for nearly five years with a slippery blend of charm, cunning, and quiet menace. A Kobold with sharp amber eyes and a soft, almost disarming voice, Coilean is often underestimated—an error few make twice.
Born in the shadows of Gloomrak Hills, Coilean clawed her way up from the city’s underbelly, using a lethal mix of espionage, blackmail, and political maneuvering to secure leadership of the Rogue Guild. Her guild, traditionally responsible for espionage, infiltration, and intelligence-gathering, has flourished under her rule—though its loyalties have grown increasingly murky.
Officially, Coilean presents herself as an advocate for privacy rights, personal freedoms, and the regulation of surveillance magic—causes that win her favor among the city’s more libertarian factions. Unofficially, she is one of the most dangerously corrupt figures on the Council, running entire networks of smugglers, thieves, assassins, and information brokers who thrive beneath Gothika’s polished surface.
Coilean is deeply entangled in The Salt Exchange, the illegal arms trade, and has quiet business ties to the distribution of Rize—though none of this can be traced directly to her. Her gift is her ability to remain untouchable, always three steps ahead of investigators and enemies alike.
She is unmarried, lives in a penthouse above an exclusive gambling den in Industrion Landing, and is known for her taste in rare magical artifacts and exotic poisons.
“I don’t break the law. I rewrite it. The difference is subtle—but profitable.”
— Councilor Coilean Beahthram
Lyric Santos
Sorcerer Guild
Councilor Lyric Santos
Representative of the Sorcerer Guild
“Magic is a gift—one meant to illuminate, not dominate.”
Councilor Lyric Santos represents the Sorcerer Guild on The Council of Gothika, where she serves as a rare beacon of compassion, progress, and magical integrity in an increasingly divided political landscape. An Aarakocra with shimmering feathers, amber eyes, and a famously melodic voice, Lyric is as beloved by the public as she is respected by her peers.
Born in Opula Grove to a family of scholars and mages, Lyric showed extraordinary magical talent from a young age, specializing in elemental and celestial magic. Her ascent within the Sorcerer Guild was swift but hard-earned, propelled by both her raw power and her tireless commitment to using magic for the betterment of all citizens—magical or Dud alike.
Lyric is widely known for her passionate advocacy for:
- Magical regulation and ethical research (she is one of the few calling for full transparency on magical experimentation, including work tied to Rize),
- Equal rights for Duds,
- And increased access to magical education for underserved communities.
In the Council, she serves as the Chair of Magical Ethics and Education, overseeing the safe use of magic, the licensing of magical practitioners, and the ethical boundaries of arcane research. She has been one of the most vocal opponents of Dr. Richard Moore’s growing influence, often standing nearly alone in her insistence that power without accountability is the greatest threat to Gothika’s future.
Outside of politics, Lyric is a celebrated composer and harpist. She lives in a sun-drenched apartment in Elysia Park, where she hosts seasonal salons for artists, magical theorists, and young sorcerers in training. She is unmarried but surrounded by a close-knit circle of friends and family.
Though gentle by nature, Lyric possesses a deep inner strength, and her alignment—Lawful Good—has made her a quiet but immovable obstacle to the darker ambitions festering within the Council.
“Magic is not what makes us special—it is how we choose to use it that defines who we are.”
— Councilor Lyric Santos
Tripp Torah
Warlock Guild
Councilor Tripp Torah
Representative of the Warlock Guild
“Some people are born to power. The rest of us have to bargain for it.”
Councilor Tripp Torah represents the Warlock Guild on The Council of Gothika, making him both the youngest and one of the most inexperienced members of the city’s governing body. A Half-Goblin with bright eyes, disheveled charm, and an awkward smile that never quite reaches his eyes, Tripp is known as much for his nervous energy as for his raw magical potential.
The illegitimate child of a traveling bard and a Goblin street merchant, Tripp grew up in the alleys of Industrion Landing, far removed from the gilded halls of power. His entry into the Warlock Guild came not through privilege but through pact magic—a desperate deal struck in his teenage years with an unknown, possibly dangerous patron whose identity he keeps tightly guarded.
To many on the Council, Tripp appears untested, overly idealistic, and easily swayed—a pawn in waiting. He is often pressured or manipulated by stronger personalities, particularly those with hidden agendas. Despite this, Tripp possesses a genuine desire to do good, though he struggles with the moral complexity of his own power and the weight of decisions far beyond his experience.
He currently serves as Deputy Chair of Magical Oversight, a mostly ceremonial position that involves monitoring the use of pact magic and eldritch research—a cruel irony given his own secret reliance on those very forces.
Hidden Secrets & Intrigue:
Unknown Patron: Tripp’s warlock powers come from a mysterious celestial being—or so he believes. In truth, his patron may be something far darker, possibly connected to the same cosmic forces behind Rize or the corruption of the Sun Kingdom.
Easily Manipulated: He is quietly being courted by both Lyric Santos (genuine mentorship) and Dr. Richard Moore (subtle corruption)—and doesn’t yet realize the stakes of either.
Hidden Ambition: Beneath his anxious, sweet surface, there is a buried hunger for acceptance, admiration, and control, which could be twisted into something much darker if the right buttons are pushed.
Tripp lives in a modest apartment above a potion shop in Elysia Park and is known for his love of comic books, amateur swordplay, and incredibly bad cooking. He is unmarried but has a hopeless crush on a fellow Warlock Guild apprentice who barely notices him.
“I never wanted to be important. I just wanted to matter. I still don’t know which one of those I actually am.”
— Councilor Tripp Torah
Cleo Hew’an
Wizard Guild
Councilor Cleo Hew’an
Representative of the Wizard Guild
“Power isn’t about casting the biggest spell—it’s about owning the ground you stand on.”
Councilor Cleo Hew’an represents the Wizard Guild on The Council of Gothika, where she has become one of the city’s most influential—and quietly feared—political figures. A Shapeshifter by birth, Cleo is rarely seen in any form other than her signature polished human guise: a striking woman with flowing auburn hair, sharp amber eyes, and an easy, calculating smile.
Cleo’s magic focuses on illusion, enchantment, and transmutation, making her an expert in both literal and figurative transformation. Her political ascent was no accident: she built her empire not only through magical skill but through shrewd real estate manipulation, urban development schemes, and quiet monopolization of Gothika’s land and infrastructure markets. She is the head of what is formally known as the Office of Urban Expansion and Magical Infrastructure, giving her enormous influence over zoning, construction, and magical leyline access within the city.
On paper, Cleo is married to Dorian Hew’an, a handsome but largely silent socialite who is rarely seen at public events. Rumors abound that Dorian is either a puppet, a glamour, or possibly doesn’t exist at all—none of which Cleo has ever confirmed or denied.
Beneath her flawless exterior, Cleo is corrupt to the core, engaging in:
- Predatory land deals that displace low-income residents, particularly Duds,
- Magical property enchantments that bind renters to magically oppressive contracts,
- And quiet financial support for organizations connected to Rize and other experimental magical technologies that she believes will give her even greater long-term control of the city.
She is widely suspected to have blackmail files on nearly every other Councilor and is one of the few who can look Dr. Richard Moore in the eye without blinking.
“Magic is temporary. Ownership is forever. Remember that.”
— Councilor Cleo Hew’an
Amatus Ball
Artificer Guild
Councilor Amatus Ball
Representative of the Artificer Guild
“Innovation is inevitable. Survival is optional.”
Councilor Amatus Ball represents the Artificer Guild on The Council of Gothika, where he serves as one of the city’s most enigmatic and carefully neutral political figures. A Vampire whose true age is known only to a handful, Amatus is the very embodiment of timeless elegance—polished, poised, and impossible to read.
Born in the distant past and turned long before the founding of modern Gothika, Amatus built his influence over centuries through technological innovation, alchemical research, and arcane engineering. Under his leadership, the Artificer Guild has flourished, giving the city everything from magical transportation networks to adaptive prosthetics and enchantment-based weaponry.
In the Council, Amatus serves as the Head of Magical Innovation and Technological Advancement, responsible for overseeing the regulation and integration of new magic-tech hybrids, artifice development, and magical safety standards. While his role is crucial, he has intentionally kept himself politically neutral, rarely taking sides in Gothika’s increasingly bitter conflicts.
Amatus is known for his:
- Cold logic and strategic mind—he is never driven by emotion.
- Impartiality—he frequently abstains from votes that involve moral or social disputes.
- Meticulousness—every word, every action, every appearance is perfectly controlled.
He resides in an ancient but impeccably modernized mansion in Opula Grove, with his long-time companion Lazaro, a quiet historian of the old world. Amatus maintains no public alliances and very few close relationships, making him both difficult to sway and impossible to fully trust.
Though neutral, some whisper that Amatus is playing the long game, observing the city’s descent into chaos not with fear—but with clinical curiosity.
“I have lived long enough to know this: the wheel of time crushes kings, empires, and ideals alike. What matters is who remains to rebuild.”
— Councilor Amatus Ball
Demetrios Albano
Blood Hunter Guild
Councilor Demetrios Albano
Representative of the Blood Hunter Guild
“Mercy is a luxury. Survival is policy.”
Councilor Demetrios Albano represents the Blood Hunter Guild and serves as Gothika’s Director of Internal Security & Threat Response — the closest thing the city has to a Homeland Defense figure. A towering blue-skinned demon with golden eyes that miss nothing, Demetrios is both feared and respected for his ruthlessness, tactical brilliance, and unwavering dedication to order at any cost.
The Blood Hunters — experts in tracking, eliminating, and containing magical or monstrous threats — have always walked the line between protectors and brutal enforcers. Under Demetrios’s leadership, that line has become razor-thin. He commands Gothika’s Magical Enforcement Division (MED), a secretive arm tasked with:
Eliminating rogue magic-users, curses, and supernatural threats,
Containing outbreaks of magical corruption (including early Rize incidents), and
Silencing anything the Council deems too dangerous for public knowledge.
Demetrios is married to a powerful diviner, Sylaine Albano, a reclusive oracle whose visions quietly guide many of his decisions. Together, they are rumored to wield influence not only over the Blood Hunters but also a shadow network of bounty hunters, assassins, and information brokers.
Alignment: Lawful Neutral (with shades of Lawful Evil). Demetrios does not act from cruelty or ambition, but from an ironclad belief that order must be preserved at any cost. In his eyes, he is not a villain but a weapon — the necessary blade that keeps a fragile world from collapse.
He is known for delivering cold, efficient justice, whether it is silencing political dissidents, covering up magical disasters, or erasing entities the public will never know existed. Though he keeps himself distant from the more overt corruption of colleagues like Cleo Hew’an or Coilean Beahthram, his tolerance of their behavior in the name of “balance” makes him quietly complicit.
To his critics, Demetrios Albano is a ruthless enforcer. To his allies, he is Gothika’s final line of defense. To himself, he is neither: only the steel edge of survival, sharpened for when peace is no longer enough.
“Peace is not the absence of violence. It is the presence of control. And I will ensure that control — whatever it takes.”
— Councilor Demetrios Albano
⚔️ Gothika Security & Defense Structure
Commander Hugo Gogswaller
Role: Military Chief — head of the standing army/military forces.
Duties:
Defends Gothika from external threats.
Maintains order in wartime.
Strategic oversight of the island’s forts, borders, and deployments.
Think: General/Joint Chiefs. Hugo = the war machine.
Councilor Ganon Deepak
Role: Commander of the City Guard — chief of police/law enforcement.
Duties:
Day-to-day policing of Gothika.
Riot control, crowd suppression, enforcing laws.
Oversees prisons (except the Institute, which is “special jurisdiction”).
Think: Commissioner of Police. Ganon = the boots on the street.
Councilor Akiba Alviss
Role: Defense Ethics Liaison — legal/moral oversight of both police & military.
Duties:
Reviews and investigates misconduct.
Ensures ethical/legal conduct of the Guard and Army.
Has veto/audit authority on unjustified military/policing actions.
Think: Military lawyer + oversight committee. Akiba = the watchdog.
Councilor Tiburtius Akmal
Role: Recruitment & Contracts Officer — brings in fresh blood for army & Guard.
Duties:
Oversees recruitment drives (both civilian volunteers and guild-trained fighters).
Manages mercenary contracts & private security companies.
Regulates fight arenas to scout potential soldiers.
Think: Recruitment & procurement. Tiburtius = the talent scout & broker.
Councilor Demetrios Albano
Role: Director of Internal Security & Threat Response — intelligence & black-ops.
Duties:
Investigates insurgency, terrorism, espionage.
Handles “high-level threats” (supernatural attacks, cults, terrorism cells).
Often works in secrecy with broad powers.
Think: CIA / Homeland Security head. Demetrios = the spymaster.
🧩 How It All Fits Together
Hugo = Army (external defense).
Ganon = Police (internal enforcement).
Akiba = Oversight (law/ethics).
Tiburtius = Recruitment/mercs (supply of bodies).
Demetrios = Intelligence/black-ops (hidden threats).
This gives you a clear chain: Hugo and Ganon run the muscle, Akiba polices the ethics, Tiburtius feeds the numbers, and Demetrios monitors the shadows.

Trixie La Flair

Mrs. Angus Krumplebottom

Darius Ruthoford

Johannis Blath

Ezio Da Luka The Third

Rorak Sullivan

Mangus Karr

The Shield

Marco

Morris Grimm
The Institue's Warden

Nurse Greta Hardsworth
Head Nurse

Brutus Cranker
Orderly

Dr. Victor Langley
Head Phycologist






